The game was one of the first to engage in a full-on Lampshade Hanging frenzy regarding the tropes of both the Mario series and Square's own RPGs. With the help of his companions (including, for the first time, Bowser), Mario sets off to smash the Smithy Gang and save the world. Unless the Star Road can be repaired by finding and re-assembling the seven Star Pieces, no wishes will ever come true again. which grants the wishes of everyone in Mario's world. Soon afterwards, a messenger from the stars named Geno (or rather, " ♡♪!?") informs us that Exor also shattered the Star Road, note Last seen in Super Mario World as a hidden 8th World. It was also a Trope Codifier of Mascot RPG spin-offs for video game franchises that you wouldn't think would lend themselves to a Role-Playing Game format.ĭuring a routine princess-saving by Mario, a giant sapient sword plants itself into Bowser’s Keep, booting everyone inside out, and is taken over by a mechanical menace named Smithy, who plans to Take Over the World with his army of living weapons, with the sword, Exor, acting as a gateway between worlds. Super Mario RPG (subtitled Legend of the Seven Stars in its original English release) is Exactly What It Says on the Tin: it is the first Eastern RPG in the Mario brand, developed by Square and published by Nintendo in 1996 for the SNES. ![]() ![]() ![]() Snifster 1 ( mistaking Mario for an impersonator).
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